OmniGraph
OmniGraph helps Unreal teams generate clean, high-resolution graph images for documentation, tutorials, reviews, and internal knowledge bases without viewport clutter.
Instead of manual screenshot workflows, OmniGraph captures graph content directly from editor graph widgets, producing consistent output that is ready for professional documentation.
Value Proposition
- Capture graph visuals at documentation quality with consistent framing.
- Avoid editor viewport noise and ad hoc screenshot cleanup.
- Standardize deliverables across technical artists, designers, and engineers.
- Scale from one-off exports to repeatable batch documentation workflows.
Key Features
- Batch processing: Export multiple supported assets in a single run.
- High-resolution support: Tune capture scale and limits for publication-ready outputs.
- Clean presentation controls: Configure background/grid behavior for clearer results in docs.
- Editor integration: Launch exports from the Content Browser and manage defaults in plugin settings.
Quick Start Workflow
- Enable
OmniGraphin Unreal Editor. - Open Project Settings -> Plugins -> OmniGraph and configure output defaults.
- Select supported assets in the Content Browser.
- Right-click and run the graph export action.
- Use the generated PNG files in Marketplace/Fab pages, manuals, and release notes.
Info
OmniGraph is designed for teams that need reliable graph visuals for external-facing documentation and internal production references.